Esoteric Arts was originally called MMOlite. It was a full 3D game utilizing the Panda3D game engine. It will now be a top-down, 2D game that attempts to replicate the majority of modern MMORPG elements. There are 13 fantasy classes in the game: Assassin, Berserker, Diabolist, Druid, Mage, Monk, Necromancer, Paladin, Prophet, Ranger, Reaper, Shaman and Soldier. It will include other options for specialization above and beyond class choice as well as options for various types of player versus player match types and maps, and different player versus environment maps.
Fractus is a book of fairy-tales of which I have roughly 250 pages written. Before it was a book, it was a large text based game written in Java. Now, I intend to finish the book and the text based game but this time the text game will work straight over the web and hopefully will be one day extended into full 3D. As a book the story of a fantasy world comes in chapters following specific characters. Over the course of 200 years you find out how things like magic work within this world, as well as the lay of the land, the politics, and the fantastic creatures. In the text game version each of those 200 years will be represented by an hour of gameplay. You will control one of the story-line characters or create one of your own and your actions will determine the course of history. It will be served from your home computer and you will have control over the world you serve up to the internet as though a god. The game will be so in depth that I don't expect it to be complete for a very long time.
Stick Vaulter is a game for those who have loved pole vaulting in the past or have always wanted to try but never had the chance or were too timid to take up such a daring sport. The game is going to be pretty simple at first, being a game of timing to enable your vaulter to reach his or her greatest heights. As the game develops I intend to allow the player to plan out a training schedule for the vaulter. I will implement an injuries system. There will be strength, stamina, speed, and dexterity attributes that rise and fall with too little training, just enough, or too much. I eventually will also have a weight attribute associated with the vaulter and force the player to choose the right grip height and pole flex before taking a vault.
Super LHC Disaster! was my first app with google. It is less a game than an interactive joke about the international lawsuit that claimed the Large Hadron Collider particle accelerator might spawn a black hole and suck in the planet. It also has a slight hidden joke (more of a nerdy physics reference) embedded within the "gameplay". This is the updated threejs based version. When complete, it should work properly on chrome even on a phone as long as you have webgl enabled.
The March to Oblivion was my first html5 game starting with using Phaser as the game engine. The game is a concept, closed-world game. You follow along through ten chapters of contemporary physics fantasy as beings of light energy try to stave off the encroaching darkness at the end of time. As an artistic choice, the game is in grey scale with many elements representing the fading light as the accelerating expansion of the universe marches forward. Your job is to protect what is left of your world from the shadow creatures spawning at the edge of oblivion. You will have seven characters and can control three per chapter and must juggle their health and quantum degenerative states as their patterns are damaged or their light just plain fades away into the darkness. You can collect errant photons to regenerate your light energy. You can also siphon energy from The Great Crystal, but it must not be siphoned of too much of its light energy because, as the heart of your world of light, it is central to your survival and must be kept energized.